- Type
- Individual project
- Role
- Sole developer: design, development and testing.
- Tech stack
- Links
- Demo video
Overview
A walkable 3D chemistry lab built in Unity, where experiments run with animation, sound and particle effects.
The benches host demonstrations including a chemical traffic light, luminol glowing, and a genie in a bottle.
Built
- The lab scenes, lighting and shading in Unity.
- Experiment logic and state management in C#.
- Particle effects, sound and animation for each reaction.
- Lab equipment models generated with Meshy AI.
Learned
- Handling Unity assets properly, including lighting and shading.
- State management in C#.
- Importing 3D models generated with Meshy AI.
